java.lang.Object
javax.swing.LookAndFeel
javax.swing.plaf.multi.MultiLookAndFeel
A multiplexing look and feel that allows more than one UI to be associated with a component at the same time. The primary look and feel is called the default look and feel, and the other look and feels are called auxiliary.
For further information, see Using the Multiplexing Look and Feel.
Warning:
Serialized objects of this class will not be compatible with
future Swing releases. The current serialization support is
appropriate for short term storage or RMI between applications running
the same version of Swing. As of 1.4, support for long term storage
of all JavaBeans
has been added to the java.beans package.
Please see XMLEncoder.
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic ComponentUIcreateUIs(ComponentUI mui, Vector<ComponentUI> uis, JComponent target) Creates theComponentUIobjects required to present thetargetcomponent, placing the objects in theuisvector and returning theComponentUIobject that best represents the component's UI.Creates, initializes, and returns the look and feel specific defaults.Returns a one-line description of this look and feel.getID()Returns a string, suitable for use by applications/services, that identifies this look and feel.getName()Returns a string, suitable for use in menus, that identifies this look and feel.booleanReturnsfalse; this look and feel is not native to any platform.booleanReturnstrue; every platform permits this look and feel.protected static ComponentUI[]uisToArray(Vector<? extends ComponentUI> uis) Creates an array, populates it with UI objects from the passed-in vector, and returns the array.Methods declared in class javax.swing.LookAndFeel
getDesktopPropertyValue, getDisabledIcon, getDisabledSelectedIcon, getLayoutStyle, getSupportsWindowDecorations, initialize, installBorder, installColors, installColorsAndFont, installProperty, loadKeyBindings, makeComponentInputMap, makeIcon, makeInputMap, makeKeyBindings, provideErrorFeedback, toString, uninitialize, uninstallBorder
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Constructor Details
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MultiLookAndFeel
public MultiLookAndFeel()Constructs aMultiLookAndFeel.
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Method Details
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getName
Returns a string, suitable for use in menus, that identifies this look and feel.- Specified by:
getNamein classLookAndFeel- Returns:
- a string such as "Multiplexing Look and Feel"
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getID
Returns a string, suitable for use by applications/services, that identifies this look and feel.- Specified by:
getIDin classLookAndFeel- Returns:
- "Multiplex"
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getDescription
Returns a one-line description of this look and feel.- Specified by:
getDescriptionin classLookAndFeel- Returns:
- a descriptive string such as "Allows multiple UI instances per component instance"
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isNativeLookAndFeel
public boolean isNativeLookAndFeel()Returnsfalse; this look and feel is not native to any platform.- Specified by:
isNativeLookAndFeelin classLookAndFeel- Returns:
false
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isSupportedLookAndFeel
public boolean isSupportedLookAndFeel()Returnstrue; every platform permits this look and feel.- Specified by:
isSupportedLookAndFeelin classLookAndFeel- Returns:
true- See Also:
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getDefaults
Creates, initializes, and returns the look and feel specific defaults. For this look and feel, the defaults consist solely of mappings of UI class IDs (such as "ButtonUI") toComponentUIclass names (such as "javax.swing.plaf.multi.MultiButtonUI").- Overrides:
getDefaultsin classLookAndFeel- Returns:
- an initialized
UIDefaultsobject - See Also:
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createUIs
Creates theComponentUIobjects required to present thetargetcomponent, placing the objects in theuisvector and returning theComponentUIobject that best represents the component's UI. This method finds theComponentUIobjects by invokinggetDefaults().getUI(target)on each default and auxiliary look and feel currently in use. The first UI object this method adds to theuisvector is for the default look and feel.This method is invoked by the
createUImethod ofMultiXxxxUIclasses.- Parameters:
mui- theComponentUIobject that represents the complete UI for thetargetcomponent; this should be an instance of one of theMultiXxxxUIclassesuis- aVector; generally this is theuisfield of themuiargumenttarget- a component whose UI is represented bymui- Returns:
muiif the component has any auxiliary UI objects; otherwise, returns the UI object for the default look and feel ornullif the default UI object couldn't be found- See Also:
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uisToArray
Creates an array, populates it with UI objects from the passed-in vector, and returns the array. Ifuisis null, this method returns an array with zero elements. Ifuisis an empty vector, this method returnsnull. A run-time error occurs if any objects in theuisvector are not of typeComponentUI.- Parameters:
uis- a vector containingComponentUIobjects- Returns:
- an array equivalent to the passed-in vector
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